Portable Gaming Console Market Subjected to Expand to Showcase Rampant Growth by 2023
Some of the major players in Global
Portable Gaming Console Market include Sony Corporation (Japan),
Bit Corporation. (Taiwan), Microsoft Corporation (U.S.), VTech (China),
Nintendo Co., Ltd. (Japan), Mattel Inc. (U.S.), Nvidia Corporation (U.S.), NEC Corporation.
(Japan), Mad Catz Interactive, Inc. (U.S.), Sega Games Co., Ltd. (Japan), and Atari SA
(France), among others, are profiled in MRFR Analysis and are at the
forefront of competition in the global portable gaming console market.
Portable
Gaming Console Market Global Market - Overview
The demand for Portable Gaming Console
demand is growing very rapidly due to its plugging remote play and convenient for
the consumers to use it. The growth of digital console games empowered to meet
the growing need of portable console games. The surging demand of digitization
has the positive impact on the growth of portable gaming console market. These
digital market is expected to drive the growth of the companies to provide
portable gaming console which consequently allows the user to upload photos,
music, and view DVDs.
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Industry News
January 2018, Nintendo
to launch DIY cardboard toys. In order to bridge the gap between portable
and home gaming and also give a tough competition to Sony and Microsoft
Corporation, Ninetendo released a new initiative dubbed Nintendo Labo which
involves DIY cardboard accessories that is presumed to evolve the Switch’s
Joy-Con controllers from a fishing rod to a piano to a full-on robot suit.
These accessories are then used to control a variety of mini-games, essentially
turning the Switch tablet into a tiny arcade. The strategy of Labo is to
involve the gamers in playing games on the Switch in a more hands-on and feasible
way.
August 2017, Retro-
bit launches RES Plus Console to let gamers to play NES games on TV sets. Retro
–bit has launched red and black console is developed to compile the original
NES cartridges in high definition, allowing players to experience their
favourite 8-bit games. The system supports both AV and HDMI output, and will
play games designed for the Nintendo Entertainment System in 720p resolution.
Portable
Gaming Console Global Market - Competitive Analysis
The market of portable
gaming console appears to be highly competitive. To maintain their market
position and to drive the market growth, various dynamic and diversified
international organizations, domestic organizations and as well as new entrants
form a competitive landscape. Market leaders are innovating continuously and
increasingly seeking market expansion through various strategic mergers and
acquisitions, innovation, increasing investments in research and development
and cost-effective product portfolio. Major players are investing on internal
R&D and, most of all, in acquiring other firms.
Portable
Gaming Console Market Global Market - Segmentation
Segmentation by Type:
Mobile gaming consoles, Tablet gaming consoles, and Others.
Segmentation by Product: Playstation 4, Xbox, EVO2, Wii U, Ouya, Razer
Switchblade, Nitendo 3 DS, Playstation Vita and others
Segmentation by Platform: IoS, Android, Windows and Others
Segmentation by
Region: North America, Europe, Asia Pacific, Rest of the World.
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Portable Gaming Console Market Global
Market - Regional Analysis
North America is expected to dominate the global Portable Gaming
Console market with the largest market share in the region. The U.S and Canada
are the leading countries in the North America region. This is attributed to
the large investments in the production of different types of gaming
console such as tablet gaming console, video gaming console, and others. Asia
Pacific is presumed to be the fastest growing region over the forecast period
due to rapid increase number of electronic gadgets and presence of large number
of semiconductor manufacturers. Furthermore, China, Republic of Korea, India,
and Japan are the leading countries leading in the Asia Pacific region.
Additionally, Europe is expected to have a substantial growth of the portable
gaming console market over the forecast period.
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